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Settlers of Catan - Scenarios: Oil Springs

Settlers of Catan - Scenarios: Oil Springs

[MFG 3116]

Eureka! Oil has been discovered on the island of Catan. The great engineers of Catan have learned ways to improve production using this valuable new resource, both by converting it into other materials and enabling the upgrade of cities into metropolises. But oil is scarce and its use does not come without cost. Using oil produces pollution, as well as climate changing emissions, which bring with them the threat of coastal flooding-and absolute disaster. With the discovery of oil on Catan, the Settlers face a new challenge: deciding whether the common good is worth limiting oil usage or whether the pursuit of victory is worth the risk of ruin. 


Fog of War: Strike of the Eagle - The Polish/Soviet War of 1919

Fog of War: Strike of the Eagle - The Polish/Soviet War of 1919

[MFG AYG5251]

Academy Games is launching a new series of historical wargames that features hidden units and secret orders. The Fog of War series of games will use wooden blocks instead of traditional counters or miniatures. The identity and statistics of each unit is hidden from the opponent until the fighting begins, in a manner similar to Columbia Games’ line of “block games.” The play of the game is controlled through the use of game cards, which are secretly selected and placed on the game board. This allows players to bluff and mislead their opponents as they develop their strategy.

Strike of the Eagle is the first in this new series of games. The game centers around the conflicts that occurred in Poland following the end of World War One. Russian-supported Communist forces compete against the Polish military as new, modern technology appears on the battlefield.

The game was originally designed by Robert Zak and was published in Poland by Gry Leonardo under the title The Eagle and the Star. Designer Uwe Eickert of Academy Games has developed the game for the American market.

Strike of the Eagle will include a large (37” x 26”) mounted game board, 110 wooden unit blocks, 110 game cards, and a 20 page scenario book with historical notes and 8 campaign scenarios. For 2 to 4 players, recommended for ages 13 and up.


1830

1830

[MFG 1830]

It is the dawn of the "Age of Railroading" in America. You're a wealthy investor and speculator betting that the new technology will revolutionize transport. Commerce will no longer depend on rutted roads and slow canals. Instead, it will ride the rails on swift, powerful "Iron Horses." 1830™ is an acclaimed railroad investment and building game covering the years 1830 to present. You and your fellow players become the stockholders of America's first railroad corporations. Since the largest shareholder becomes president, you compete for control of the strongest firms.

As president, generate revenue by building track and buying and operating trains-regardless of shareholders' needs. Meanwhile, you pay heed to the volatile stock market. You strive to invest in flourishing companies in order to earn healthy dividends. You try to buy stock in corporations that are rising in value, collect strong, and sell before the stock values drop.

1830™ contains rules and components for Francis Tresham's original classic design, a faster-playing basic game, and a host of exciting new variants from some of the world's best railroad game developers. The 2-sided map lets you develop the Eastern U.S. using different art. So, get ready to be a railroad baron. Start investing and building. Become America's first great rail tycoon!


Discworld: Ankh-Morpork

Discworld: Ankh-Morpork

[MFG 3305]

Welcome to Ankh-Morpork - the oldest, greatest, and most odorous city on Terry Pratchett's Discworld, a place where trouble is always in the cards...

Be one of seven personalities vying for ultimate control of this proud and pestilent city, using your cunning and guile to complete your secret agenda. Along the way you'll encounter wizards, assassins, watchmen and thieves... all of whom will affect your fortunes and continually change the fate of this mercantile metropolis.

Each visit to Ankh-Morpork promises a unique player experience, combining rich visual styling's and multifaceted gameplay. A finely detailed map and over one hundred individually illustrated cards depicting the city's most beloved and infamous characters, locations, and organizations immerse the player in Discworld's most unruly city. Use your cards to enlist minions, inhume the competition, and extort money from fellow players, but beware of random magic and nefarious actions dealt by your opponents that threaten your rise to the top!

Discworld Ankh-Morpork blends the distinctive humor of Terry Pratchett's best-selling novels with strategic challenge and a dose of mayhem into one devilishly addictive Discworld adventure for two to four players. Suitable for all the family, you don't have to be a Discworld fan to play this game, but you might end up as one!

Discworld Ankh-Morpork was devised by internationally renowned games designer Martin Wallace and a dedicated team of artists overseen by the Discworld Emporium.

Game Contents:

  • 1 full-color game board (22.5" x 1"7 map of Ankh-Morpork)
  • 132 cards 101 Game cards
  • 12 Random Event Cards
  • 12 City Area Cards
  • 7 Personality Cards
  • 79 wooden pieces 48 Minions (12 per player color)
  • 24 Buildings (6 per player color)
  • 4 Demon markers
  • 3 Troll markers
  • 12 trouble markers
  • 1 sheet of cardboard money
  • 4 player aid cards
  • 1 twelve-sided die
  • Full-color rules


Nippon Rails

Nippon Rails

[MFG 4508]

Explore the ancient land of Nippon! Build a railroad empire in the land of the rising sun. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire! 

With the countless variations of play provided, Nippon Rails® provides a challenging region for the creation of your network. Obstacles are rival tracks and Japan’s great mountains, channels, and rivers and restrictive coastline. Capture the can-do spirit of Japan and build an empire. Whether you share Nippon Rails as an evening with friends or as a rainy day activity with your family, you’ll always find it captivating! 

After enjoying this great game, you can explore one of the many other award-winning Empire Builder™ games, including titles as diverse as China Rails™, Australian Rails™, and Martian Rails™. 

Nippon Rails is geographically accurate. The game depicts Japan’s rivers, plains, and mountains, as well as its natural resources. It’s a great way to learn about the geography, business, shipping, and transportation of Europe while having loads of fun with friends or family! 

Nippon Rails contains: 
• 1 markable gameboard (puzzle-cut map) 
• 2 decks of colorful cards (180 total) 
• 97 color load chips 
• 1 pack of money 
• 1 pack of 6 special Mayfair crayons 
• 6 train pawns 
• full-color rules


A Few Acres of Snow

A Few Acres of Snow

[MFG TRG4003]

A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions.

A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy?

Game Contents:

  • 1 Mapboard
  • 110 Cards
  • 15 Gold Coin
  • 15 Silver Coin
  • 2 Player Aid Cards
  • 73 wood pieces
  • 1 Rulebook

Test of Fire: Bull Run 1861

Test of Fire: Bull Run 1861

[MFG 4861]

July 21, 1861: the raw untried armies of North and South meet for the first battle of the American Civil War. Will you take the part of General Beauregard of the Confederate States of America defending Virginia or the part of Union General Irvin McDowell seeking to stop the rebellion of the south and re-unite the nation?

Test of Fire: Bull Run 1861 commemorates the sesquicentennial of the first land battle of the American Civil War and is the first game in a series of American Civil War themed games scheduled to be released by Mayfair Games and designed by Martin Wallace.

Command opportunities are determined by dice and action cards. To achieve victory the Union Army of Northeastern Virginia must seize Manassas Junction or rout the Southern Army to achieve victory. The Confederate Army of the Potomac & Confederate Army of the Shenandoah win by routing the Union army, avoiding rout, by seizing the Northern town of Centreville, or simply denying the Union victory.


Age of Industry: Expansion 1 - Japan and Minnesota

Age of Industry: Expansion 1 - Japan and Minnesota

[MFG TRG2004]

The first expansion maps for Age of Industry, Japan and Minnesota. Larry Whalen has designed the Japan map, while Kevin Beckey has designed the Minnesota map. Both feature little twists to the original system, making them feel different from the original maps. The expansion is one double-sided board with Japan on one side and Minnesota on the other. Just click above to purchase.


Steam: Expansion #1 - Triple Play

Steam: Expansion #1 - Triple Play

[MFG 45611]

The first of Mayfair's expansions to Steam. Triple Play offers three tracks in the same pack! One side has a map of the Mid-Atlantic United States. The other side has two maps: Belgium & Luxembourg and the Brussels Metro. These boards are sure to challenge Steams players with their region-specific rules and challenging topography.

Game Contents:

  • 1 Belgium & Luxembourg Map (2 Players)
  • 1 Brussels Metro Map (3 Players)
  • 1 Mid-Atlantic US Map (3-6 Players)
  • 1 Extra Steam Tile Sheet

Struggle for Catan

Struggle for Catan

[MFG 3141]

The Stuggle for Catan is a fast-paced card game for 2-4 players, ages 10 and up, set in the world of the ultra-popular board game The Settlers of Catan. Designed by Klaus Teuber, the creator of The Settlers of Catan, The Struggle for Catan, which takes just 45-60 minutes to play, is a great introduction to the world of Catan. Players explore, settle, trade, and build their settlements on the beautiful and ever-changing island of Catan. As is the case in the board game, players in The Stuggle for Catan accumulate Victory Points by managing their resources, improving their cities and building roads. The first player to accumulate 10 Victory Points is the winner. The Stuggle for Catan game box includes 67 resource cards, 42 building cards, 9 road cards, 14 settlement cards/city, 5 knight cards, 9 city improvement cards, 4 building cost cards, 1 destiny card, and full color rules.


Automobile

Automobile

[MFG 4521]

This Martin Wallace future classic caused a stir when he released the Treefrog edition in 2009. Wallace fans and gamers have been clamoring for copies of this hot title and the Mayfair Games edition is sure to be a hot seller.

Automobile™ carries you back to the birth of America's car industry, when inventors, craftsmen, and entrepreneurs created a wild array of marvels and misfortunes. You step into this rough, romantic trade hoping to create a fortune by building and selling cars. Tapping the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation versus distribution and aggressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to best your rivals, and you'll be rich. You might even win. So, pull up your sleeves and start making cars!


London

London

[MFG TRG4002]

Board Game Reviews

In the wake of the Great Fire of 1666, London lies devastated. Build a new city on the ashes of the old in Mayfair Games' London! But, it falls upon you to employ the talents of the people of London to this end. Will you favor the business classes, who will earn you money? Or would you prefer to spend more money than you can rightly afford on grand monuments and sumptuous palaces? You must also contend with the problem of rising poverty and the how to employ the many paupers of the city... but, to achieve one aim you must sacrifice another, which may open an opportunity for a competitor.


Van Helsing

Van Helsing

[MFG SRI7767]

Board Game Reviews

In Van Helsing, one player plays Dracula, moving through his castle searching for his brides. The other players play Van Helsing and his associates. They move through the castle trying to avoid being bitten and searching for weapons and equipment that will help them defeat Dracula. Players bitten by Dracula become his minions and try to help him catch the other players (so no players are ever out of the game).

Will Van Helsing and his brave team of vampire hunters stop Dracula before he can return his brides to his coffin or will they become his minions?

Van Helsing is the latest release from Frederic Moyersoen, designer of Nuns on the Run and Bacchus' Banquet.


Rivals for Catan, The

Rivals for Catan, The

[MFG 3131]

Board Game ReviewsBuild your domain to best your Rivals! The Rivals for Catan puts you in charge of one of the two factions developing newly-settled Catan. Use your under card mix to create your own principality. Explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold, response combinations, and trade to develop your domain. Expand your settlements and cities, recruit heroes, and defend your lands through politics, invention, and intrigue. Your cunning and a dash of luck decides who will be Prince of Catan!
Conflict of Heroes: Price of Honour - Poland 1939

Conflict of Heroes: Price of Honour - Poland 1939

[MFG AYG5003]

Board Game ReviewsConflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series is designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time.

An expansion game for Awakening the Bear! and Storms of Steel, Conflict of Heroes: Price of Honour - Poland 1939 is set during the initial stages of World War II, and includes a rules addendum for cavalry charges. The deluxe box set contains two new Polish landscape mounted boards, two sheets of early war Polish, German, and Russian tanks, airplanes, and other units, another sheet featuring all Awakening the Bear upgraded counters with new artwork and updated stats, 16 firefights - 10 playable with the Awakening the Bear base game and 10 playable with the Storms of Steel base game - plus new summary sheets detailing terrain and unit data for all Eastern Front games.

Lemming Mafia

Lemming Mafia

[MFG 4121]

Board Game ReviewsLeap into the world of Lemming Mafia! Bet on lemmings as they race to be the first to Jump. Lemming bosses give you missions and sometimes you must slow some lemmings, or stop them altogether by putting them in concrete shoes! Guide your favored lemmings using jackhammers to cut off any concrete and limos to speed them along. Pick the right mission, and the swiftest Lemming, and you win!
Lords of Vegas

Lords of Vegas

[MFG 4120]

Board Game Reviews

If Las Vegas did not exist, you would have to invent it. It's 1950 and you're a real estate developer in a struggling desert town in undeveloped southern Nevada. Millions of wealthy tourists from nearby Los Angeles might be willing to drive here on their vacations, spending billions of their hard-earned dollars, if only you produced something. But your town has nothing to offer but sand, hot weather, and the world's most unsophisticated gambling laws. Your brilliant plan? Erect a forest of casinos and sell the tourists absolutely nothing.

You and your opponents represent powerful developers in a burgeoning Nevada city. You will earn money and prestige by building the biggest and most profitable casinos on "The Strip," the town's backbone of dust and sin. You start with nothing but parking lots and dreams, but from there you build, sprawl, reorganize and gamble your way to victory. Score the most points investing in the most profitable development companies and putting the best bosses in control of the richest casinos. Put your dollars on the line . . . it's time to roll!

Lords of VegasT contains:
. Snazzy game board
. 4 turn summaries
. 55 cards
. 40 chips in 4 colors
. 48 dice in 4 colors
. 4 poker chips
. lots of money
. 45 casino blocks
. rules


Age of Industry Board

Age of Industry Board

[MFG TRG56027]

Board Game ReviewsRooted in the 19th Century during the Industrial Revolution, a time when traditional craftsman were rapidly replaced with steam-powered machines, players in this streamlined version of Martin Wallace's Brass portray tycoons seeking to build their empires through the strategic investment in the production of raw materials, the manufacturing of goods, and the transportation networks needed to connect them. The six major industries primed for development are cotton mills, factories, coal mines, iron works, ports, and ships, with the option to develop a railway system to bridge regional markets and transport your goods.
Lords of Vegas

Lords of Vegas

[MFG 4120]

Board Game Reviews

Las Vegas. The Strip. To the untrained eye, it's a sleepy desert crossroads. A wasteland of cheap hotels, gas stations, and dust. But to you, it's Paradise! Your brilliant plan? Construct a magnificent chain of casinos and manufacture the ultimate dream of easy money and impossible luxury! But you're not alone in this plan. Your rivals can build next door, and they just might take you over with a clever paint job or a lucky roll of the dice. Buy, sell, trade, and gamble your way to the top as you build your empire along the storied Strip. Roll the dice, and build your piece of Paradise!

From award-winning game designers Mike Selinker and James Ernest comes this clever strategy game with all the thrills, risks, and rewards of the casino business.


Wacky Wacky West

Wacky Wacky West

[MFG 4104]

Board Game Reviews

Just south of nowhere, there's the junction of the Mayfair & Rossdorf RR and the Turvy Trunk Line. Springing up from the desert like a tumbleweed lies the eccentric little town of Rossdorf. Like most western towns, Rossdorf has a Land Agent: Guy Dough, the brother of that wicked varmint Black Benny. A shrewd opportunist, Guy's done sold all the town land ('ceptin' the outhouses) four times over! Every acre in town that ain't got an outhouse on it is owned by the miners, the railroads, AND the fort captain. Just about a year ago, miners digging in the shadow of Fort Rossdorf struck the mother lode! But it wasn't gold, and it wasn't silver. No, my friend, it was just a little spring. Not any ordinary spring, though! It was a torrent of that mind-marbling drink the locals call "Wacky Water!"

Now that water's done what the sun and the wind couldn't do: it's made those landholders brave enough to take matters into their own hands. Now they'll use whatever means they can to bowl over the competition and lay claim to the only fertile spots left in town! Now the only thing stoppin' 'em is the Town Charter Amendment #5, which states: "no landholder may move, remove, or detonate any outhouse without a majority vote of the Town Citizens..." Now one thing's for sure: something’s gonna stink in Rossdorf, purty darn soon.....

In Wacky Wacky West you and your fellow townfolk place track tiles, street tiles, and river tiles hoping to destroy your rivals' buildings. Every time someone tries to build over a precious outhouse, the town votes! You try to enlist your supporters (represented by cards) to vote with you to stop or encourage the play of certain tiles-perhaps saving some of your buildings or taking out those of your dastardly opponents.


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